> ## Documentation Index
> Fetch the complete documentation index at: https://docs.lanetrax.app/llms.txt
> Use this file to discover all available pages before exploring further.

# Shots, Trajectories, & Statistics in Classic Mode

> Analyze your bowling performance like never before! This section explains the statistics, lane trajectories, and interactive features in Classic Mode.

## Interactive Features

<CardGroup cols={2}>
  <Card title="Rearrange & Swap Tiles:" icon="arrow-down-to-square" iconType="solid">
    <div>
      <Note>
        Hold down on the tiles to move them or swap them out for other metrics! Customize them to prioritize the stats that matter most to you.
      </Note>

      <video autoPlay muted loop playsInline className="w-full h-[30rem]" src="https://res.cloudinary.com/davems86e/video/upload/v1740342988/rqjeihhdieogr4vmynbf.mov" />
    </div>
  </Card>

  <Card title="Shot History Navigation:" icon="rectangle-vertical-history" iconType="solid">
    <div>
      <Note>
        Near the top, where it displays your shot number, you can easily revisit previous shots and delete them if needed. To delete a shot, hold down on the number!
      </Note>

      <video autoPlay muted loop playsInline className="w-full h-[30rem]" src="https://res.cloudinary.com/davems86e/video/upload/v1740342988/s49q1wres1r2bxlzr0r6.mov" />
    </div>
  </Card>

  <Card title="Filter Lane Trajectories:" icon="filter-list" iconType="solid">
    <div>
      <Note>
        By holding down on the lane diagram, you can select which trajectories you want to view—strikes, spares, missed strikes, or any combination thereof.
      </Note>

      <video autoPlay muted loop playsInline className="w-full h-[30rem]" src="https://res.cloudinary.com/davems86e/video/upload/v1740342988/b9k47uwkmwlnwg9ha8cm.mov" />
    </div>
  </Card>

  <Card title="View Metric Trends:" icon="chart-line-up-down" iconType="solid">
    <div>
      <Note>
        Click on any tile to open a detailed graph showing that statistic’s trend throughout your session. Observe how it changes—or remains consistent—across your throws!
      </Note>

      <video autoPlay muted loop playsInline className="w-full h-[30rem]" src="https://res.cloudinary.com/davems86e/video/upload/v1740342992/iwtozo090ebnnb0nwol2.mov" />
    </div>
  </Card>
</CardGroup>

<Note>
  By default, Spares, Made Strikes, and Missed Strikes are all enabled!
</Note>

On the lane, each shot appears in a distinct color. Green shots are a strike, blue shots are missed strikes, and black shots are spare attempts.

***

## Tiles and Statistics

<Tip>
  Click on a block to jump to its explanation, or use the side bar on the right for quick navigation.
</Tip>

<CardGroup cols={4}>
  <Card title="Foul Line" icon="person-walking-dashed-line-arrow-right" iconType="solid" href="#foul-line" />

  <Card title="Arrows" icon="caret-up" iconType="solid" href="#arrows" />

  <Card title="Entry Board" icon="objects-align-top" iconType="solid" href="#entry-board" />

  <Card title="Hook Factor" icon="bolt" iconType="solid" href="#hook-factor" />

  <Card title="Breakpoint Board" icon="map-pin" iconType="solid" href="#breakpoint-board" />

  <Card title="Breakpoint Distance" icon="ruler-vertical" iconType="solid" href="#breakpoint-distance" />

  <Card title="Launch Angle" icon="angle" iconType="solid" href="#launch-angle" />

  <Card title="Impact Angle" icon="ruler-triangle" iconType="solid" href="#impact-angle" />

  <Card title="Launch Speed" icon="plane-departure" iconType="solid" href="#launch-speed" />

  <Card title="Average Speed" icon="plane" iconType="solid" href="#average-speed" />

  <Card title="Impact Speed" icon="plane-arrival" iconType="solid" href="#impact-speed" />

  <Card title="Hook Boards" icon="arrows-left-right-to-line" iconType="solid" href="#hook-boards" />

  <Card title="Max Speed Loss" icon="down-long" iconType="solid" href="#max-speed-loss" />

  <Card title="Speed Loss" icon="arrow-trend-down" iconType="solid" href="#speed-loss" />

  <Card title="Shot Time" icon="stopwatch" iconType="solid" href="#shot-time" />

  <Card title="Revs Per Minute (RPM)" icon="sparkles" iconType="solid" href="#rpm" />
</CardGroup>

***

### Foul Line

* This statistic shows the board where the bowling ball crosses the lane at the foul line.

[Back to Cards](#tiles-and-statistics)

### Arrows

* This statistic shows the ball’s board position when crossing the arrows (e.g., board 7.5 or board 9.0), offering a numeric reference for initial aim and alignment.

[Back to Cards](#tiles-and-statistics)

### Entry Board

* The entry board is the specific board number at which the ball enters the pocket (the headpin and its adjacent pin).

<Tip>
  The ideal entry board is commonly board 17.5 for right-handers.
</Tip>

[Back to Cards](#tiles-and-statistics)

### Hook Factor

* Hook factor describes the degree to which a bowling ball curves or “hooks” as it travels down the lane.
* Quantified by measuring the rate of lateral acceleration during the ball’s hook phase, in boards per second squared.

[Back to Cards](#tiles-and-statistics)

### Breakpoint Board

* The breakpoint board is the lane board where the ball reaches its maximum lateral deviation before hooking back toward the center of the lane.

[Back to Cards](#tiles-and-statistics)

### Breakpoint Distance

* Breakpoint distance is the linear distance from the foul line to the point where the ball reaches its breakpoint.
* It tells bowlers how far down the lane the ball travels before beginning its hook.

[Back to Cards](#tiles-and-statistics)

### Launch Angle

* Launch angle is the initial angle at which the ball leaves the bowler’s hand relative to a line parallel to the lane's boards.
* A zero-degree launch angle means a straight path, whereas a positive angle causes the ball to start curving either inward or outward.

[Back to Cards](#tiles-and-statistics)

### Impact Angle

* Also called the entry angle, impact angle is the angle at which the ball contacts the pins as it enters the pocket.

<Tip>
  The optimal impact angle is 6 degrees.
</Tip>

[Back to Cards](#tiles-and-statistics)

### Launch Speed

* Launch speed is the velocity of the ball at the moment it is released by the bowler.
* It represents the highest speed the ball achieves during its journey down the lane, before friction slows it down.

[Back to Cards](#tiles-and-statistics)

### Impact Speed

* Impact speed is the speed of the ball at the moment it strikes the pins.

[Back to Cards](#tiles-and-statistics)

### Average Speed

* Average speed is the overall speed of the ball calculated over the entire distance from release to pin impact.

[Back to Cards](#tiles-and-statistics)

### Hook Boards

* Hook boards describe the number of lane boards the ball moves laterally from its breakpoint to the point of entry into the pocket.

[Back to Cards](#tiles-and-statistics)

### Max Speed Loss

* Max speed loss refers to the point along the lane where the ball experiences its greatest reduction in speed—typically the moment when the ball’s reaction transitions from smooth skid to aggressive hook.

[Back to Cards](#tiles-and-statistics)

### Speed Loss

* Speed loss is the overall reduction in the ball’s velocity from the moment of release to when it hits the pins.

[Back to Cards](#tiles-and-statistics)

### Shot Time

* Shot time is the total time elapsed from when the ball is released until it strikes the pins.

[Back to Cards](#tiles-and-statistics)

### RPM

* This statistic is calculated by LOOKING at your ball and determining how fast the rev rate is in RPM!

[Back to Cards](#tiles-and-statistics)
